Well its just an update announcement, so they're not trying to tell you what Gentica is, just show off what they've done with the update. A good place to start is with the Gentica feature list, or maybe swing by the tutorials page. Then possibly download the trial and then you'd probably have a good idea how it works and…
you can store them relative to object origin just fine, when using the modelview matrix to put them at the proper place in the world when rendering. That is if you dont need the bones result as world matrix. Say you have multiple soldiers with same animations, when its object relative, you can share their matrices for all…
*cough* Lots of info across the board in there. Now for movement what you are talking is taking keyboard input, assuming you have an input handler class, and instructing the game engine to update the player entity's world position x units (coresponding to its speed per second divided by update time) along a vector facing…
I did some testing yesterday with version 1.4 of SVN and Tortoise SVN. The repository was 1.8GB with various types of files, max scenes, textures, text files. There were about 850 files which ranged from a few K to 300MB. Checking out of the repository took about 3 mins (you only need to do the check out once, when you…
We're proud to announce that the new update is here: MARI indie 3.0 MARI indie 3.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below. We're happy to announce that we’ve increased patches per object to 6…
Welcome to Wanderlust: Rebirth ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome everyone, on behalf of Team Wanderlust, we are proud to release the open beta of Wanderlust: Rebirth! But before you guys start stampeding over to our official website, there is some useful information to be heard as well as a chance to win a free copy…
New update v4.0041 are available. * added a new option "Corona Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
Some great suggestions, pxgeek (please excuse any typos; one of my snakes bit me 3 weeks ago and it's still like typing with a frankfurt; so I'm using my 'rude finger instead' - getting an X-ray tomorrow. Been bitten by snakes plenty of times ; never had issues like this). So, yeah (I waffle too much) I'll give 'em a try…
Hello everyone ! I improved a lot of things last week, so it's time for an update ! Firstly, I redo the bushes. I'm not super happy with that, but it's not too bad anymore. I will maybe improve that later. The other big update is the car in itself. Because it was firstly a speed modeling exercice and a pipeline try, there…
The Amplify Shader Editor is now officially out of BETA. As mentioned earlier, we are going to increase our Asset Store update frequency, you should start to see a noticeable difference in the upcoming days. The package available trough our website will continue to be updated regularly. In addition to the improvements…