Another FUTURAMA model coming soon to UT2004. Is there any word whether VALVE is going to release progs and tutorials to get PPMs into HL2 deathmatch? The few tutorials I have seen are all complaining that the process is clunky, unwieldy, and may key details are simply not explained at all.... Slyrr
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
So for my interior environment I've decided to do a Pirate's Tavern leaning towards a realistic style . And below are my main references for environemnts , props and my hero asset. My hero asset is a Pirate's Cutlass which at the moment im still struggling on where I should put the asset at to make it more interesting . So…
SP 2018.2 The team has been hard at work for the past 4 months to deliver a Summer release jammed packed with new features and improvements. From hobbyists and indies to high end visual effects studios, there is something for everybody in Substance Painter 2018.2. Added/Changed * [SSS][Viewport][Iray] Generic subsurface…
Alright so I've got quite a few questions for Polycount I've got a domain name and a website here http://www.theartofalexmartin.com/The_Art_of_Alex_Martin/3D_Models.html This site was built in iweb, unfortunately (or for the most part fortunately) I changed out my Mac laptop for a much more powerful PC laptop, however this…
Here's the deal from what I see in your folio: -if you're going for a game industry gig, get rid of 90% of the stuff on ur site right now...just have a folio page with all your 3d assets -if you're aiming for env artist, having nothing but props, scenes, and tiling textures on your folio page(along with contact and resume)…
Hello! My name is Emelie Laggar and I am available for (paid) Freelance or outsourcing! I'm available for both 2D and 3D assets. I'm a general artist but mostly focus on characters, environments and props. I am more skilled with stylized assets due to my long history of painting, but am also able to do more realistic…
@ BradMyers82: thanks, i'll be sure to add a little description about each scene. I do agree with you about the character (it is pretty weak) so i'll drop that from my portfolio. And i also agree with you about creating environment assets in Zbrush instead of creatures/characters. @ EbolaV: thanks man, i'll be sure to take…
Good advice here. Going to piggy back on what Gavin said and also drop some links on you. http://www.jonjones.com/2005/10/07/your-portfolio-repels-jobs/ Check that out. If you need examples of portfolios that work, I've been liking this blog compilation. http://gameartportfoliowall.com/ I'm going to just be beating a dead…
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…