I love it, but the facial muscles need more definition, if its intended to be scary then the bridge of the nose should be slightly lower, the guts and rib cage pulled in a bit more towards the bottom and the wings having the holes be more like tears or wear spots, atm they look like popped bubble gum holes.
This is a good point. Most people sculpt using matcaps which can be very deceptive. Using the basic material and constantly adjusting the light (or better still bridge it to Keyshot for true 3d lighting) to observe the forms under light and shadow is a must. Matcaps will generally not give you a true representation of…
I think you have made extrusions where there are intrusions :P that whole section of the gun looks on level with the exterior parts of the grooves, 100 ways you could fix this with cuts and bridges etc, or even just extruding the entire lower receiver part instead of that segment, not sure if that will do the trick but…
Uhh, you can extrude edges into faces or bridge edges in Modo. Check out the edge tabbed tools. You don't have to necessarily model or even use sub-d. Two things foremost, if coming from Max, to get used to is "dropping tool" concept in Modo and the fact that there's no modifier stack.
Besides being a bit gaunt as you mentioned, I think the eyes are too large and the bridge of the nose seems a bit too wide. The transition to the upper lip seems a bit too sharp as well. I think once you sort the facial fat out, it will start looking more like him.
Hi, My name is Ayush and I am from Zatun, a video game development company in India. We are working on a 2D action adventure platformer game “ The Legend of Vraz “ for PC. This game was created using the Microsoft XNA framework and it features never seen before 2D graphics, cute characters and an enthralling game play set…
Hey there, just received a interview invitation as 3d artist. They asked me to bring my reference materials to this appointment, but i'm not sure what exactly they mean. They obviously saw pictures of my work on my portfolio page, so i guess i don't need to bring those images. Do they want to see the project files like…
this brings back memories from 25 years ago for some reason i (and i think everyone else) just put the images onto planes in the scene because it's a better way to work
@coolguyslims They've probably got some sort of bridge between maya and their engine. One of the captions specifically says the shader was built with a proprietary tool. Human sized rocks would still likely be textured the same way, because a) you want to save your VRAM for where it matters, b) you probably want them to…
Back to Kordon. S.T.A.L.K.E.R. fan art WIP Inspired by Stalker 2 teaser, I decided to make fan art of the famous bridge from the first location of the S.T.A.L.K.E.R.: Shadow of Chernobyl. I'm trying to make it more consistent with the current quality standards and modular wokflow. I am new to UE4 so I am studying it while…