Hi everyone ! We're currently developing a game called Love Me : lovemeofficial.tumblr.com Check out the "art tag" to see some of our 3d model & Concept art. We're currently working on the demo, the team is already fully composed we're searching for a 3d modeler for environment & character modeling & props. We're looking…
Ok so heres the deal, our engine uses separate clip models for map models and the like in the game. These are very low detail, low poly models that are used simply for impacts and collisions in the world. All fine and dandy, basic stuff. But heres my problem: I've made a skeleton model thats to be posed in maps an the…
I can provide 3D scans of clients, and I need help modeling mastectomy breast forms, hip pads, and other prosthetic appliances. Applicant should be experienced in realistic character modeling and female anatomy. The ability to reverse engineer organic models into CAD formats is a plus, but not required. Product development…
This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
The 3D Artist's Coloring Book Grab the link to download here: https://gumroad.com/l/3dColoringBook Follow me on youtube so you can get updates on when new entries are added to the book: https://youtube.com/c/stylizedstation Here's an example of my latest addition: Original model by martinMCGREGOR.…
my model is symmetrical but the texture isn't. I have finished the model and texture using 3DS MAX. Now I need to change the model but I dont want loose the UV or re-texture it. any Idea or tips on this ?
There is rarely an instance where modeling in CAD software and retopo-ing is faster than a sub-D workflow, even for the novice modeler. It may be more intuitive to model complex objects in an "easier" software package at first, but the time taken to understand how to model a low poly asset that subdivides well to a high…
Hey everyone currently working on a car model, but been having some trouble. As many of you know the model has to be very smooth for highlights and such. My problem is that even with turbosmooth, my mesh still looks bumpy. I know this because of edge flow but is there any way I can avoid this or is a lot of tweaking…
MindOverEye Studio Looking for LA area Game/Real Time Modelers (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time hard surface modelers for an upcoming Unity project. We are based in El Segundo and this is a 1 month contracting position. The responsibility of the…
MindOverEye Studio Looking for LA area Game/Real Time Modelers (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time modelers for an upcoming Unity project. We are based in El Segundo and this is a 1 month contracting position. The responsibility of the modeler will…