Plz watch this on the youtube 1080p ( respect Tony Stark) [ame] http://www.youtube.com/watch?v=FNQowwwwYa0&feature=fvst[/ame] [ame="https://www.youtube.com/watch?v=FNQowwwwYa0&feature=player_embedded"][/ame] Or official Site http://trailers.apple.com/trailers/paramount/ironman/
Here is the first thread for reference but, its getting a bit cluttered so making a new one to keep it easy to read.Latest Current project is a prop based on this concept from destiny. I know its not there yet but getting feedback helps me a lot when I start to feel a bit stuck on a piece. Thanks as always :)
Starting on October 27 and runnning for a week Toys R Us will be doing this deal. You can do it online also, but the games all have to be the same price and platform. If you go into a store you can buy 1 GC, 1 Xbox, and 1 PS2 all at different prices. No word if it's on GBA games though.
What's up everyone?! It has been a while since we haven't done a meet in Tokyo! Would you guys be up for one on the last week of November maybe on the 24th or 25th? Nothing fancy, just food, drinks in an "Izakaya" and people with the same interests in 3d or 2d game art or VFX to share some discussions and experiences. We…
Team name: Ethereal Darkness Interactive - www.edigames.com Makers of The Lost City of Malathedra and Morning's Wrath Project name: Morning's Wrath: Caverns of the North (Morning's Wrath 2) Brief description: Morning's Wrath: Caverns of the North (MW:CotN) is the sequel to our first title Morning's Wrath It has been in…
Man: I got a motorcycle. Woman: Well isn't that nice. Maybe I should throw myself off this roof and save myself the trouble of having to bury you. Man: I don't think the fall would kill you, but you could try.
Hey there, modeling and texturing a film asset that I will composite into some footage my friend filmed. Looking for any advice on how to further improve it! Also, if anyone has a specific work-flow on creating an effective rig for this and care to share, hit me up!
1 — It’s PBR. The render looks very flat, but it’s easy to achieve. 2 — Toon shader — that part is clear. 3 — It’s something like a mix of 1 + 2. The question is: does anyone know what the starting point is for variant 3?
I must be doing something obviously wrong, cant believe it's this hard. I have Object 1 (many elements) with Material 1 applied to it, then I have Object 2 (many elements) with Material 2 applied to it...all good. It falls apart when I detach some element off of Object 1 and attach it to Object 2. I'll export that as an…
Good day ladies and gentlemen, I was just wondering, for the Christmas tree hat, does anyone know what makes it pulsate like ti does? My friend and I are working on a beehive hat for the Pyro, and we want to make it pulsate like that, any ideas? Thanks! :)