Hi, welcome to polycount! Right off the bat id say your composition is interesting, id be interested to see some concept art of any references you're using! Your lighting is looking a bit intense as far as brightness which is leaving everything feeling flat I think, and your textures look very low res. Some of your rocks…
I can share mine though it was a while ago. I'd say it really depends on the studio and how well they have organised their onboarding process and what a junior is expected to take on as responsibilities. Usually there is the studio wide onboarding where they will cover everything from studio overview, projects, codes of…
So guys, its ok - there are many ways, but what is the fastest, IMO: the fastest way to work with hard surface is dynamesh/clip brushes/zmodeler -> combined fashion, but there is always a huge slowdown when retopo this mess of polys; 2) subd in zbrush using zmodeler - u could model everything using separate pieces (eq…
One thing I keep seeing in GDC talks and similar things is these CEO's wrapped up in controversy doing everything but owning their fuck-ups. This is extremely unprofessional and a terrible example of how to run a business. I doubt it's any coincidence that these are the same companies losing billions and drawing scrutiny…
Well, I'm going to echo you on that Crazyfool ;) and say that you can't really use Halo as an example either in that case. They already had a huge fan base and the eyes of the gaming world was on 343 to see if this up and coming studio could shoulder the Bungie halo legacy. I also imagine they probably had a higher than…
That's totally a sensible idea! It's just that I think you're (dramatically) overreaching with it. Production of art certainly involves a multitude of objective factors -- those the factors when we self-criticize, when we learn, and when we study. But the piece of art, regardless of its many objective qualities, is not in…
On the subject of lenses, here is a very obvious example : http://oneslidephotography.com/wp-content/uploads/2012/07/Best-Lens-for-Portrait-.jpeg And another example, showing how lenses vary throughout a movie : https://vimeo.com/95194792 Regarding Zbrush : The Zbrush viewport is not 3d at all, so unless you are working…
Not bad for a first sculpt. First ask yourself what it is about this sculpt that gave you trouble, you mentioned stretched polys, not enough detail etc. Make a list of these problems & do the research on how to solve them. For example, stretched polys & various other mesh deformities will accumulate overtime so I think…