Oh i see whats happening. There is a lot of surface variation in those rocks' normal texture. So i expected some of those surfaces to cast shadows... silly me :). Maybe use some strong AO to mitigate that.
It depends on the tilt of the pen I think. If you hold the pen straight up and down, perpendicular to the surface the mouse cursor will stay in the same place as it approaches the surface. FWIW I don't think this was much different on my Intuos.
You really need to cut it up into flat quads (or triangles) to guide the surface into a shape you want. A giant n-gon won't be able to read your mind when it comes to creating a contiguous non-flat surface.
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CAD is very interesting. Clean booleans, every time, and mathematically perfect surfaces. For some operations, it can't be beat. But it's hard to swap between polygons and CAD surfaces so you have to pick up front ... choose wisely. :)
Hi! I'd say this is expected behavior with a smooth shaded mesh. Increase its resolution and/or use a normal map baked from a high poly to compensate for the lowpolys shading, depending what your goal is with the model. What matters in the end is that it holds up in the final render. You could check out models with similar…
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Hey guys ! I made some test to bake a HR hard surface mesh on a low res. I tried 3ds max, Xnormal and Handplane. Here's the result : I want your expertise to help me in the right choice and the best way to do that kind of baking. Thanks !