Nvidia Omniverse is a multi-GPU real-time development platform for 3D simulation and design collaboration. We all now this but I found out last week that this Outdoor Living3D produce some excellent quick tutorials for Omniverse. Check them out! https://www.youtube.com/channel/UClyCoHrO79iIY3tnz2f6yzA/videos
As a newb I'm finding these tutorials extremely helpful (only on #11 though). Seems like he really knows his shit. Just want to confirm that he actually does know his shit before I expose myself to too much of it. He's great right?
Hi everyone!) I made a tutorial about lighting in cinema 4d) My model: Fan art on Apex Legend-Pathfinder) Hope you enjoy it) https://www.artstation.com/artwork/GazNL3
I am looking to purchase tutorials which teach all the steps nessecary to create game assets from start to completion, can you guys recommened any specific ones?
Are there any good breakdowns or tutorials out there for making "meat moss" textures? Examples include - Beast ships (Homeworld), bloody biomass (Doom 2016), Zerg creep and structures (Starcraft), etc.
Hey everyone, Just made a short/quick tutorial on making controlled normal maps. Let me know if I should add anything. Thanks! http://switzdesign.blogspot.com/2010/11/NormalMapTutorial.html
Hey there, I made this little tutorial about making feathers in zbrush and marmoset toolbag since some people asked for it, so why not sharing it here too. I hope it helps the communty :D