Thanks! So basically there is no real solution. It seems such a simple thing. I hate creating free form splines in 3dsmax. Flat planar splines are no problem, even drawing splines on surfaces works better. Sometimes I just use topology and then convert it to a spline. There must be a better solution or script for this. Any…
Check and make sure you're exporting normals/smoothing groups, and also check to make sure that your normals/smoothing groups properly represent the surface type you're looking to create. It's also worth resetting transforms before you export, triangulating before exporting, and switching to *.OBJ if you're using *.FBX,…
Thanks for the kind words everyone! Most of the materials are just an albedo texture plugged in. No emissive. I use values 1 for roughness and 0 for specular. Except the plants, they use sub-surface color and opacity mask inputs. The terrain mat is more complicated because I had to blend textures with other textures and…
Okey, I recognized Indirect Lightning only is for surfaces bleeding color from different materials? Judging from this tutorial: http://sassybot.com/blog/lightmapping-in-unity-5/ Though I might have gotten it wrong... I only create the UVs from clicking the check box in the import settings. Is there any other way?
Here's tonight's progress on the high poly. About 8 hours in. Some of the curvy surfaces are hard to get smooth. Had to re-make the trigger guard with better topology to get rid of denty and blobby artifacts. I'll probably have to work the body of the rifle a bit more as well to get nice topological flow. Oh well.
Some results of my 2D pattern practice. Just trying to get a good idea of proportion between different colors and the flow of the camouflage on a 2D surface. Neubaufahrzeug (Nb.Fz. TypeA) 3 Toned Camouflage: Panzer IV Ausf.F2/G brownish sand & "dunkelgrau": Panzer 38(t) Ausf C Brown/Bronze & "dunkelgrau":
a study I am doing to improve my hard surface and environment art skills here is trim sheet done by Paul Peppera Originally: http://www.peperaart.com/images/h4_05.jpg http://www.peperaart.com/ Door by Mike Murrill Orginally: http://www.mikemurrill.com/index.html…
Yeah drivers are a pain in the ass. I love the size though. And it works just as well as a wacom. There's definitely a difference in build quality though. The pen feels very flimsy and I don't really like the feel of the surface. But considering the entire thing cost less than my wacom pen I can't really complain.
I see what your saying. So the boarder edges just have to make up the general silhouette right? After that I unpin all the boarder edges and the UVs will even themselves out right? I tried that myself and i THINK it's working... I did it on a really simple surface so I'm not sure.
Actually one loop can be enough if its not a chamfer, but a suportloops that is in plane with the surface around it. So if you would put a supportloop like in subd modeling, where you don't actually round the geo. This would completely fix the shading issue. You can do this very simply, just cut a supportloops manually…