SO i'm toying with shader forge for a while, but don't understand how to set up the pot effect shader in practice? any example? step by step instruction? I find nothing by googling :(
Step 3: blocking in forms Primary, silhouette-defining shapes are the focus here. Especially when it comes to female characters, capturing the subtle, graceful lines are more important than detail in this step.
Can I get a step by step how to connect two vertices together? Even if i do accomplish it the way ark explained it. it doesn't explain how to connect two vertices together.
Still working away at this character making only small steps in the right direction, but it's being a challenge each step of the way. But still learning as I go along with it. Here is the development so far with it.
Thanks but deleted all animation, still same problem. Can anyone provide a step by step on how to link existing morph targets to my original head morph without it screwing up?
https://gyazo.com/908835feeac5354f9c15322ef3a8a2a4 https://gyazo.com/add58e179c22233c32e6549e2531382b Can you please take me as an absolute noob and explain step by step? I really have no idea what I'm doing anymore :/
Talking about the new steps in the game development, there is no time for the break. We are already looking and planning next big steps for the game. Level is getting even bigger and here is little picture showing that off!
http://udn.epicgames.com/Three/LandscapeCreating.html#Recommended%20Landscape%20Sizes Also I put a step-by-step here. A couple years old, but might help you. http://www.polycount.com/forum/showthread.php?t=100011