It's been a while since I posted updates here, but this is a big one, excited to share! Since last post BroDynamics had a few major improvements - new simulation modes, new custom physics engine and UI updates. It now has the ability to simulate springy motion on any attribute, supports collisions with deformable meshes,…
This is my fourth version of this Jukebox. The project started in late 2021. In the attached pic with 4 examples, the first was an Eevee Product Viz version, the others are Marmoset Toolbag with Substance Painter Texture work. Texturing continues to be a mystery to me as far as game art is concerned. I personally struggle…
I'm sure 95% of the people on this forum are artists, but I thought it would be interesting to get the perspective from any programmers / technical artists out there that do visit this forum. I started out in the industry as an intern as an artist but I decided it was probably the smart thing to do and I went back to…
So..I started this like nine months ago..and there have been long periods of time of my not touching it or only doing an hour at a time on my free time. So It's been VERY interesting seeing how differently new Erich models compared to old Erich, and have to fight with my only super crappy and inefficient way of doing…
Hi, We're working on indie project Diesel Fury ( 3d roguelite with open world driving - https://store.steampowered.com/app/3842360/Diesel_Fury_Outgun_The_Universe/ ) We got new model and I'm looking for 3d animator who can rig it and animate it. The character is young girl, attractive ( something like Nier Automata, Wonder…
Are you kidding me? You've jumped the shark into absolute crazy town dude. Come back after you've read books or something. You're saying a bunch of things (which are absolutely absurd) and offering no argument or evidence except just saying 'that's the way it is' when it clearly isnt and never has been. And then you make…
Today, I
finished first vehicle for my project “Stranger Worlds”. Vehicle’s codename
– Thor. During
development, I solved on of the biggest problem for me - how to make materials
for a complex asset with hundreds of parts and achieve a clean result. Before
that, I used two different approaches in texturing – unique…
After two days training rock sculpting I'm pretty bored and worked on the the sky shader again. Fixed some bugs, as the couds overcast the stars now, they dominant light shows a sun and the stars have different scales and glow effect. Also I did start the time of day effect with a moving sun. Now I have to animate the…
Art Direction & the assets are important too. UE3 - Star Wars 1313, people flipped out and swore this was UE4, from what I've heard it's using the Samaritan tech so UE3 or... UE3.5? [ame=" https://www.youtube.com/watch?v=BQyGu4EqZsU"]Star Wars 1313 - All 3 Extended Gameplay Trailers - E3 - YouTube[/ame] UE4 - 3D Mark, kind…
I understand you have bigger fish to fry. For me its no problem at all, Ill simply start the car in floaty mode like you say, and make the bobbing more subtle so that the character doesnt dive to far into the karts mesh. Ill put more animation into the wheels maybe to simulate the float.... Im mearly a fan of your awesome…