Hi Everyone! I am currently working on a project and would like to have some feedback on it while I work on the foliage in this scene. I want to showcase my technical art, sculpting, and foliage So far I was able to finish everything but the vegetation but I would like feedback on what I have done so far like the lighting,…
I made the mistake of posting this thread in the Unreal Engine section instead of the 3D Art Showcase and Critiques. Anyway, here's the finished work! Worked on the lighting a bit. Added reflections on the building windows as well as god rays on the sun. I might improve the lighting of this scene sometime in the future to…
I wasn't only sharing this for presentation purposes, the material definition of this guys's work is amazing and a great reference of good weapon work imo That would be great if you could share some exemple of great presentation Shrike, that would be interesting to get a more than just my opinion on that but I do believe…
hello everyone and very good showcase , i'm trying to do some sword modeling as well , and as a begginer in modeling, the moment i saw your sword i was just shocked with the amount of detail on the handle , how do you make the wraping leather so well without a lot of polygons? And what is the diference between diffuse and…
Indeed it is very likely it will be obvious, especially if you are using any of the default settings. But if you are just showing off art as a "here is some example art being created" Then it shouldn't be a problem I guess. If your trying to show it as "here is my game running in an engine" then maybe? But if it is just…
Hm, all right, I will see if I can redesign that a bit - you definitely bring up a good point! I've made the portfolio as a single, continuous page by design, since my thought has been to keep it simple and make it less 'website-ish' - but maybe that has been clouding its actual purpose. I'll see if I can put up a showcase…
Not all modern arms - but he does showcase some modern arms - and you'd likely find links to other resources for more modern weapons. But this channel gives a very detailed view on how guns work, down to the smallest mechanism, as well as providing some good slow motion video of a number of the weapons being fired. Also,…
And just to clarify a little, we're trying to make dentable/deformable cars work within unreal engine 3. Agiea made a series of demo maps showcasing their PhysX tech within Unreal Engine 3. One of which was a demo of "Metal cloth" or in other words deformable metal. In their demo metal balls were dropped from the ceiling.…
You can see what its capable of here http://www.udk.com/showcase-epic-citadel The sources for this ship with UDK so that will give you a good idea of what their limitations were. texture res used and so forth. also read this page. it answers a couple of your questions http://www.udk.com/mobile Me im waiting till they get…
pros & cons are shown already. it think its an awesome way to showcase work - but most of the time, people will not take the time looking at it i guess ( im no exception to this ) as for the player, its pretty easy if you know some c# and unity3d basicss. i built the airborn studios webplayer - neox did all the…