I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hi! Did a blockout of the book with some test animation. In a game context, the book could have those states: interaction start/ open, turn page left/ right, interaction end/ close. If so, would need some turn page animation. Possibly a few more bones to have more control over the shape in various states (currently has…
Introduction about the game Magenda is a 3rd person Online RPG, which will take place in an unexplored world full of adventures, quests and uncharted parts. You will have the ability to select between races and classes, build your player’s skills and abilities as the game progress goes along. We’re offering a an…
DESCRIPTION Starboard Games LLC is looking for a highly professional, enthusiastic, indie team developers to join our ambitious INT project. Please note all of our positions are remote, you will not be required to travel. We are looking for an Animator to join the Art team to create and polish animations for the game. You…
This is my gladiator wich for my demo reel will be facing a monster , that why the pose and expression , meaning that he is posing no fear at his rival. This character is fully rigged with also facial morphs so he can animate facial animations , and movements for later be used on animation , took me 2 months to have it…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Hi everyone!! This week I’ve been working on a solid blockout of the backpack to get the hard-surface parts right and establish a good foundation for the more organic parts. That way, I can transfer them to ZBrush confident that the proportions are correct. There’s still work to be done in ZBrush, but here’s a sneak peek…
I don't think he's asking for how to rig it though, just how to get his model set up so when he does rig it that it will be more animation friendly and gets better deformations. Personally I found Ancient Pig's tutorial to work really well for explaining to get get good deformations at low poly counts.…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Also use the copy/paste envelopes buttons so you only have to set up half the character. Also know that if you plan on doing more characters with the same general shape and roughly the same number of bones you can save out your envelopes and apply them to any newly skinned object you have, cutting down the time you spend…