Oh! and I forgot to answer this part. This is actually kind of exploration at this point to create as many unique characters as possible. I'm not sure what she is for, I just wanted to portray a geeky/awkward character.
Fear > Q4 SP? No thanks, I prefer my games to be other than meaningless horror/slasher shows. That, and how many other games portray YOU as the attacker, not defender of earth/life/survival?
I went as Lara Croft for Halloween :) The costume I feel looked much better than what the photos are portraying, I didn't have that many taken... but it went down a storm with my friends at the party we went to. Was fun to dress up and have a laugh!
Xiao, the expression and character portrayed in this piece is fun! I agree with Nick in regards to the flatness in the woman's face. She looks a bit like a doll. I can't help, but think of Chucky from Child's Play. :) The details in the ship are great. Keep up the great work!
I figure they will, I wasn't commenting that Venom would be thin, but Topher is, whereas Eddie Brock was always portrayed as practically a linebacker-sized fella before coming in contact with the symbiote. Regardless I'm betting it will be well done in the movie, just seemed like odd casting.
IMO... I'm not a fan of this. I like Obama and McCain and don't like how they are portrayed in the comic. I do like the art style you chose though. :) I'm sure if I didn't live where I do, I would probably find it funny.
Think some more "complex" work would add nicely. Tho portraying your texture skills, stuff like barrels, footballs and cardboxes (examples =D) shows very little of ones modelling capabilitys (as theyre basically standart primitives). Other then that, it looks fine.
So some background info: I'm making a short horror game based in a Dollhouse in the 1940s where the player gets trapped inside a dollhouse. Once the player finds a way out, they are transported to a surreal world. I'm struggling to convey how the playable space is portrayed in the game. I want to have the Dollhouse to be…
Really nice, I think youve done a really good job of keeping a consistent theme to the characters and the way they are portrayed. Most of the textures and skin tone is quite simple but I get the impression that was entirely on purpose.
I highly recommend both Clinton Crumpler's modular environment class and Christian Bull's anatomy for production class on CGMA. Well, depending what you're aiming for. I've been working as a generalist for a few years out of school and have been struggling for ages on what discipline I wanted to take on primarily, the…