Urghh ok so havn't painted anything which isn't a texture for agesss... guna try do atleast one 30min-2hour painting a day from now on... also got a bitch load of stuff to scan in from sketchbook which i will probably post at some point.. 25mins painty, ballzed up a few things though
Hi there! This is a really nice start -- looks like clean modeling and a solid grasp of texturing. If you're open to receiving a bit of constructive criticism, I think there are a few things you could do to push this to the next level: - Think about how the strips of leather are attached to the wood back -- are they…
Hi Looking at the head texture for Arthur Morgan from RDR2, would you say scanned data was used, or do you think it's hand-painted in Photoshop...? I mean, I'm inclined to say it's scanned data, due to how detailed it all is. Especially the stubble. But then, development for RDR2 probably started before using scanned data…
Hey there guys. Today I'm happy to share with you something I did all the way back when the PBR bonanza started. It's a custom photoshop plugin for material painting. Here's a demo video: [ame]www.youtube.com/watch?v=_MU3M6xqhe4[/ame] Drive link: https://drive.google.com/folderview?id=0B1zn6i0HQkjWRHRiU2VySl90Vk0 Direct…
Hello, i'm pretty new to substance software, but i hope this questions would make sense. First of all - how can i achieve carpaint look with substance painter? I'm making a car game model for a first time and i really confused about it. I thought carpaint would be default material in SP2, but it's not. Then i looked up in…
One more small update to keep this thread alive. This time I have worked mostly on UV. Changes in geometry are insignificant and don't deserve attention. From the technical point of view I am aiming for something like World of Tanks quality. So I wondered if there are some models online to examine them and I came across…
If you want to go nuts and improve drastically, I'll tell you what we did in my digital painting course where everyone improved drastically. One week we'd paint 6 different kinds of stone textures (granite, stone slabs, obsidian, etc --or even a couple the same kind), then the next week do 6 different kinds of wood…
Hi Patrrickafaca, welcome to the forums :) The concept for these paintings are interesting and I think they could be executed really well - there's some promising elements here and there so I'd suggest looking at the lighting and values to improve upon it. For example in the first piece there's a fantastic opportunity for…
Hey there everyone. Doing another hand painted project now that the Riot stuff's all wrapped up, but this time I'm going to do a little bit of further exploration. I want to try and create an environment that has no man-made or artificial props or characters in it. I want to focus on creating an enteresting environment,…