Hi guys does anyone know of a tool that could package and distribute mods? i.e. a form of pak file distributer. I know hl2 works with gcf's but is there anyway to distribute a mod / map easily? Oh and if anyone has any Character Studio + HL 2 experience shout!
Quake - I modded Doom & messed around with RSD Gamemaker before that but it wasn't until I got the internet and started modding Quake that I realized I could possibly make a career out of this.
lmao that mod is hilarious. clearly the person who made it didnt get the good ending in their first playthrough. sad that people need to go to the effort of making mods to counter act their unhappiness with a choice they made.
there was a company doing a free DBZ mod awhile back,the second the company who owns DBZ caught wind of it they sued like the wind and the mod makers had to dump all of their content related to the show
I 2nd what Talon and Fliff posted. Dead Leaves is a mad mad anime. Check it out but be ready for a mind raping. And Ong Bak is pretty silly stuff with some insane knees to the chest.
I'm wondering about modding now, can a developer ship a game, and include some of the UE4 scene files to allow people to download UE4 and start modding or making custom levels?
really nice, musashidan Im not sure if its actually meant to be dirty brown snow mixed with mud rather than just mud which explains the wet almost transparent look to it.
So basically MOD gives you the remainder of faceMatID divided by numberOfMaterials as a float value. This remainder will be the wrapped around matID. Since mod returns a float value you cast it as an integer.
@ Pior : If I remember well, there is no mod that can get the 360 zone free so the mod is intended for piracy (correct me if I'm wrong, my info could be really outdated)
Seems like every mod is looking for help these days :/ Free, good talent, is hard to find these days Great work. I wish my mod could reach that level of talent