Hello guys , Currently I am working on a likeness head of Floki character, At WIP stage I would like to share the screenshot, Please share your valuable feedback. Thanks References Mostly I am trying to capture the red circle head in the reference Here are some screenshots from zbrush
Inspired by this reddit thread about correcting OpenGL perspective: Curved perspectives should draw curved lines. We are at a point where to add extra realism we add minor effects like Chromatic aberration and refraction. Yet we are still using 'outdated' (at least it seems like it is) and not correct perspective in games.…
Hi all, this is my WIP likeness sculpt. May I know who you think he is, to see if the likeness is there.. also your professional critiqs for me to improve. Sculpting alone not receiving feedback surely getting oneself stuck.. Thanks you!!
You'll hhave to remove the last / from your link and the link was slightly different (you need to link to the source image) you can see the source if you rightclick on an image and use something along the lines of "view image" then you can copy the link from the adress bar at the top. Or otherwise there should be an option…
i look at steam as a console replacement more then something i run on my workstation. i have a workstation box and an entertainment box. there not the same thing any more. i'm not going to buy another console unless its open box and i can upgrade the hardware. consoles have set back game innovation 4-5 years form where…
Overall, I do like the layout of the site - simple without being plain. I would prefer separate pages for each project, however, and a bit of text on each. The wireframe on the Hades station project is extremely hard to see. On first viewing, I thought there was a weird spiderweb around the flashlight. Most of the…
Hey guys i found this on artstation https://magazine.artstation.com/2017/09/design-life-mars/ Do you think this could be the next concept for 3d environments as well? :open_mouth: I have planned for how life on Mars could happen way before such a challenge xD
Gonna pop in here for a minute, just rattle off some things. First - to me, your main issue is consistency. Ignoring the death metal logo/any font and just focusing on the rest of the image you've got - it doesn't read to me like a consistent, confident style. You've got parts of it that scream web comic and parts of it…
Hi Jake, besides anatomy as stated before, you could improve your habits with pencil. The difficulty to nail correct shapes are partly to the way you 'construct' your drawings. I presume (from lines) you start from one end of figure and work your way to the other, but it's almost impossible to get correct proportions like…
Im using 3DS Max's biped system for a quick rig for my current character. I have been trying to get the rotation of the UpperArm bone linked to the rotation of the clavicle bone so that when the spine rotates forward, and the clavicle rotates with them, the upper arm should be "locked" to the same rotation in the X-axis…