Best to find programs that are cross compatible applicable to maya (which shouldn't be hard anyway). VFX for tv and movies can be daunting, and there are many disciplines, from tracking, composting, and multiple different types of simulation. Best is to stock up tutorials if your not going the school route. It'll take…
If this is going into UDK one smoothing group will give you problems with lightmass or if you plan to LOD the asset the gradients generated on your normal map will potentially be a problem. A combination of bevels, UV islands and well placed seams are your best bet. Round hard surfaces are also a bastard to normal map and…
I know it can be a bit daunting to go look in such an enormous thread @jayantbhatt007 , but if you're serious about modeling you should go through it and you'll find that you'll end up learning a lot more than before. If these kind of threads get answered frequently, the board would eventually fill up with similar stuff,…
Thanks for hosting the class! It was a lot of fun and I learned a ton of awesome stuff. Unfortunately since the Sunday following that class I've been working 16 hour days to push out a bunch of shots for an upcoming show. My goal for this coming year is to get some assets into a game in one form or another. Saturday's…
That's fantastic! Ive been looking into world machine recently and you've done exactly what ive been trying to do. ive been trying to figure out how to do custom colours like that. Ive been trying to do a desert scene and im so new to world machine im having trouble getting anything right. If you've done any tutorials id…
@Simon_____ Thanks for posting and asking for feedback can be a daunting thing to do when your just beginning. As for what gun to do i cant say exactly, if it was me i would go for a real firearm and then add modifications like optics lights etc. But its up to you no one can decide anything for you. Have a read of the…
I have an intuos 3. Only gripe ive ever had is that one of the corners of the base (not the sensor pad) is kind of coming loose. It hasnt affected anything though. Still works perfectly. I do transport it alot, so that is probably why. Also, when drawing, since Im right handed, my hand would keep touching the right express…
kite: there are to two types of grass atm, i guess we havent really decided which one works better. soft alpha generates some issues with the whole outline postprocess. but as we really had a hard time getting everything textured (parts of the env textures are really really rushed ;) ), some other stuff hasnt gotten any…
Jaw width is definitely reaching toward caricature proportions. The eyes are smallish but not out of the range of normal variation. The majority of the face is well-fleshed but the sides of the bridge of the nose don't follow that look, they seem rather gaunt. There's a faint horizontal ridge running through the forehead,…