and I am encountering an annoying little issue. Once I am in an edit poly subselection (poly/edge/face/vertices) I cannot "double tap" the corresponding key to get out of this mode and go back into object mode. You have to manually click on the sub icon again to get back into full object mode which is not helpfull for my…
Just patch it up to date, that'll remove the CD check. Don't forget the ECE bonus pack since those extra vehicles and maps are worth it. Oh wait, you're on that 28.8k still, right? Then forget everything I just said, that's hundreds of megabytes.
Most consumers are probably not super interested in how a game was made. Depending on your price point I think it would be possible as an indie developer to use supplemental AI and still generate some revenue if the core concept was "fun" enough that your average Joes would be fine dropping $X on it. That being said, I…
Are there any guidelines in how to split your mesh? I want bake high poly details on low poly object in Substance Painter. Any best practices or tips? Thanks in advance!
Salut // Hey! I'm an experienced 3D envrionment/prop artist from the UK who has just moved to Montreal a few days ago. I love the city and am getting settled here with ease, however I am out here on my own and I would like to make some friends. If any of you would welcome a newcomer to the city and would like to hangout…
Hi, I am following a tutorial that uses alpha maps in 3DCoat to quickly stamp architectural elements onto an object. I am wondering what the best place to find Height/displacement/alpha maps for architecture would be. I do not usually look for this kind of thing so material artist or 3D artists advice would be helpful,…
I've tried thinking about all kinds of approaches- manually inserting more edges when doing the morph itself in the closed position, modeling in the eyelid fold so there's more geometry to pull down, modeling the eyelid half closed, etc. What are the best practices when you need to do eyelid blinks with more…
hey folks. i figgured i'd post this just for the hell of it, i certainly don't expect to get any responces hehehe. nothing much to say. i set out to do a video tutorial last night and it kinda went south, so i canceled half way through, but still came up with this. not sure how long it took me.. not too long, tho. anyway,…
So far I find it best for doing various edge masks just on top of a final normal map . Tried to make it work in Painter but as always it's weird and never same , works only on square textures i.e a dead end. Want to recreate it for Blender shader editor. I see it sort of shift iteratively in x and y positive and negative…
I just landed my first industry job, Ill be working at Naughty Dog. im so stoked , if any poly counters work their let me know so I can say hi when I come in to work in a week or 2. edit: and I have to thank all of you guys for all your awsome crits along the way and great information throughout this board! you guys rock!