Wow, this is shaping up nicely ! Here are some remarks on the 3.0.5 beta. I am sorry if this is starting to sound more like requests and less like suggestions or feedback - it's just that I am getting very excited about the program! It really has great potential for rapid shape prototyping. - The view rotation spins out of…
The right image looks like you are in the "user" view which is normally ortographic. These errors look like z-fighting in the viewport. Maybe because of the ortographic view.
im a mudbox fanboy... but go with zbrush... it is the better choice at the moment... and if you are able to sculpt in z you learn mudbox in 5 minutes... the mudbox development is to slow...
Figured it out. Near clipping is non zero and the prefab was created with a default value of -9 for some reason. Had to change the player prefab z-dimension to 0.
Played Day Z and wasn't much of a fan either. How is Rust, anyone had much experience with it? Saw it on Steam trailers, wouldn't mind checking it out :)
On the left hand side you have all of your rotations selected which probably has something to do with it. Deselect Z and Y over there and see if that helps.