The environment chosen for this project is from the game art of fighters 2 and the idea is to turn the stage into a sci fi scene while keeping some of the taditional featurs. Composition Focus Points Possible Changes Colour Palette Colour Shades Research Moodboards Food Stands Street Signs Richshaw and Futuristic Vehicles…
The tightening is great in order to see everything without scrolling - very good stuff. However the use of bold text everywhere makes things a bit stuffy so this will probably need to be addressed later on. At the end of the day I think it goes to show that there is definitely value to just keeping things standard, pretty…
Everybody else has pretty much said all that needs to be said. I would definitely change your website, the layout and presentation of the artwork is terrible. Check out Fausto's layout here: http://www.faustodesign.com/ or Peter Konig's here: http://www.theartofpeterkonig.com/index/ They both have a lot of top notch work…
Nice details you did there I especially like how the defferent prats fit together and give interesting layouts on your surfaces without over-detailing them. And thats a unique design. But from my personal point of view I'm not sure about the dual tracks because: There is not much advantage in having redundant tracks. If…
HELLO JAY I really do understand that the boxer is pretty nicely executed. I worked on the tattoo just abit; but if you still think it needs work, ill have to actually work on the texture itself Yeah thats what i totally expect for you-BRUTAL honesty Which will, in the end, be more beneficial for me than "hey thats…
Always an interesting topic. Two notes : - Even though it is always good to break down a test to its bare necessary and sufficient minimum tech requirements, here the test might be actually be *too* barebones in the sense that it is not necessarily representative of an actual asset. By that I mean, if the project did…
Glad it was of some help, sorry about section 2 I was pretty tired and probably babbling on a bit! This is actually very similar to part of a project I'm just about to start, hopefully I'll start a post for it in the next few weeks. I must have missed you saying that you wanted to vertex blend, if that's the case you might…
I agree with everyone else about the side scrolling, i guess it's a cool thing in regards to web design, but i just want to see your work. the way it's on here in polycount it the way I would like to see your work. I'm not sure if this is all the work you've done in the past but it seems there are different levels of skill…
1) Too much lighting info in the diffuse. The diffuse should be a color pass and MAYBE include some generic Ambient Occlusion. Having deep dark shadows and highlights on your diffuse means they won't match the lighting in the scene and with modular pieces (that get rotated and repositioned) it could be coming from a lot of…
I am not sure if the gun in the vid above is what you are talking about but what I would do in your situation is: Open the lowpoly in a modelling app that has a good uv editor to check the uvs and adjust them if necessary. That app would support GoZ as well. This to save exporting and importing the slow way. Send the…