Sounds like an advanced Voxel, basically. I'm sceptical though, partly because of the whole "unlimited" angle. Sorry but no, there is no way it's unlimited. You would not be able to have unlimited enemies or an unlimited array of objects in a level, because regardless of how they are rendered, it takes juice to transform…
Well this sucks. I may end up making a temporary account to use since I was still quite actively playing gears and many of my friends are still playing it. Maybe I'll just give up on my old account and start fresh... I'm definitely not tying my bank info to my account again though. I'll just use the pre-paid cards for…
Aside from ambient occlusion, the only map I'd find most useful (which in essence is what you're trying to fake when using Crazybump or these other apps doing 2d passes over a baked local-space normal map) is a surface curvature map. These are pretty hard to come by at the moment (there used to be a plugin for Maya to get…
Ahh, excellent info - Thanks very much EQ. just what i was hoping for (someone that actually had seen the PVA tech sceens running). There is some info on all TFT panel technoligy to be got on the wikipedia and if you search through specialised forums, but nothing beats personal experience. Looking at reviews (not customer…
You know Dekard, I kinda expect the same thing from people that email me with questions and I spend time typing up answers, let alone asking around for info. It's not first time that I get an email from someone wanting to get into games and asking bunch of questions, and the other day I spent well over half an hour typing…
http://www.beyond3d.com/private/staff/rys/beyond_programmable_shading_siggraph08.tar.bz2 http://s08.idav.ucdavis.edu/ (individual slides) this contains many "next-gen" technical infos, among which is also slides by Jon Olick (id software) with details on a possible megageometry architecture for new hardware generation.…
Fuse, I know there is good amount of feedback to sift through on this thread, and I'm not calling you out, this is for anyone that doesn't really know the full history here as this goes back almost two months now. I believe Junkie received permission to disclose who the company was as well as post their private concept…
From the top of my head the most apparent pros and cons for a 16k sheet are these: Pros: probably fewer render passes as everything shares one material, depending on your workflow one texture sheet might be easier to manage/texture than separate ones, maybe you can squeeze out a better texel density inf you can merge…
The TU Dresden Immersive Experience Lab (ixlab.io) is seeking a talented 3D artists, scientists and engineers to join us in the creation of experimental immersive experiences and applications. The Immersive Experience Lab conducts interdisciplinary research into the foundations, technology, applications and implications of…
DESCRIPTION The team is in need of an assistant Art Team Director that will assist the Project Lead and Art Director in the development of the game. The position does require you to have knowledge of the Unity Game Engine, 3D asset creation software, and a desire for project management. The INT team is a large,…