By the way Eric, you should really dedicated a section to the effect of DXT compression on channel packing. Which channels are compressed more/less, and how compression artifacts can bleed from one channel into the other.
Likewise Eric. I hope to see you and the others i've met around the show later! PeterK we only talked briefly so you know you gotta hit me up sometime.
[ame=" https://www.youtube.com/watch?v=syhb3z4pTFQ"]Best Boxing Trainer Ever : Eric Kelly's Training 101 - YouTube[/ame] this came to mind quite quickly :D (i know they're not the same place).
I do apologize, as Eric said, the amount of messages I'm getting is apparently causing some issue with Facebook. If you want to PM me the link to your profile, I'll send a message your way. :)
thanks @Eric Chadwick , yeah the focus issue is something I am going to be focusing on next, and yes I could not fix the leg :\ oh well will keep on trying , really appreciate the detailed feedback. -thanks
Thanks Eric. Not sure this engine even supports specific motion blur on objects. There might be slight confusion though. The initial object has to be able to turn into 8 different formations, not split into 8 different objects.
yeah eric , for the 'vendor' ie me, a contract is almost pointless, because its so heavily loaded . i am tempted to slip in a 'you must give me a million pounds' clause , see if they notice:)
This new PBR render is better than your previous one! I'm agree with Eric, you should have less deep and big scratches on the flat surfaces and set more scratches on edges :) Keep up!
Hi Eric! Thanks for clearing that out. I was on the impression that folks here are mostly artist, I guess I jumped into that conclusion when I saw that most of the job posting on the careers section are for Artists/Animators.
Nice, thanks a lot for the info Eric! I'm trying to get my head around the possible solutions to this before we actually head into pre-production, your help has been invaluable so far.