This will be the artist devlog for a turn-based action strategy PC game scheduled to launch early access around September/November 2018. The game has been in development for more than a year by a sole programmer/developer and is in a fully playable state (some bugs crawling around, of course), but it lacks 3d assets that…
Hello! , My name is Alvaro Abreu if you are looking for an unreal script programmer then you have come to the right place I have arround 3 years of experience with Unreal Script and Unreal Engine, my most recent work is the Open World Survival RPG Survivor :Forgotten World http://www.moddb.com/games/survivor I was the…
Awesome information here. This is how I ended up with the body. All islands properly oriented. I made on texture for the whole body, one for the helmet and one for the back pack, as they are separated objects. I wanted to keep the armour parts in one island as much as possible and that explains why it's not more dense for…
The Action RPG Toolkit is now available for purchase on Sellfy at https://sellfy.com/p/kYVX/<br><br>Support Email: rebelcampgames@gmail.com The Action RPG Toolkit is a toolkit for creating a game like Diablo, Path of Exile, Torchlight etc... It aims to bring you a lot of features like the mentioned games in a package that…
Well, what I mean (and that depends on what you, the artist wants with the final product) is that it looks fine, but there a couple of issues I cannot shake because I'm anal like that so take what I say with a little bit of salt ;P /Rant Part/ Her chest-piece is really going to hurt, since it looks like it's 'digging' into…
Pre-feedback final design: -Going with the sleek/clean/formal theme, I made Yi's coat more like a tuxedo (the collar like Ky's and the Scepter 4 team from K-Project, both in my references). The belt is a tuxedo belt. Slacks like Ezreal and Tuxedo Mask. Wasn't sure what to do with his shirt, so I ended up doing a straight…
Hey, not bad. Good execution and form. That said, I don't think he's a very interesting character. His armour is rather bland and he doesn't look like the type of character you'd see wearing armour like that.The armour itself is weird... why would someone with his girth be wearing that armour in the first place exposing…
Thanks (strange that I didn't try just that key) I think i would retopo it after sculpting anyhow, just to practice that. That's because of the different sized quads huh? I kept that in mind and since the armour would be hardsurface I knew I would not sculpt it (I got no idea how to propperly hard surface sculpt anyway).…
First time doing a new workflow based on some YouTubers and tutorials including those of Michael Pavlovich. Sketching in forms then extracting and creating subtools to give depth and complexity when layered over. Feels like a clean workflow and I can tweak individual facets of the armor if need be.
There are some good and some bad things about your portfolio that I would like to address. Website: The website loaded fast and is very easy to navigate through. It may seem obvious but I have seen many interns with really bad websites so good job there. Characters: I don't really like the skeleton character in your…