I'm getting some strange artifacts when baking AOs using MR in Max 2009. They look like... stains? It's not only happening with this particular model, same deal when trying to bake other objects. 16/64 samples This is a pretty recent thing, never really happened until a couple of weeks ago. Ideas? /e It's not xforms, it…
Dusting off my old account, my last activities were in 2009... jeezes... anyway, very happy to see an animation section on polycount! Just finished iAniamte game animation 1. starting game animation 2 in a couple of weeks. product of my labors; rig model and textures are all iAnimate, I keyframed everything. [ame]…
---Project 001 welp this is my first ever post here at Polycount, hello everyone! here it goes! This is a project I have been working on a while on the side just to keep my self in shape. This was actually an art test I did for a company but decided to make it a practice lighting and texturing project- I think so far so…
Game ready lowpoly model "Robot-operator x-004" The Union of Planets of the Solar System - UPSS. A robot operator “Model x004” for working in outer space and on objects with a low atmospheric environment. Soft: Blender, RizomUV, Substance 3D Painter, Marmoset, UE4 data: 31/03/2022 1 pbr material, 4 textures (4096x4096)…
Hi, for 3ds Max, you can take a look at these free scripts, they're nothing like RayFire, but may be enough depending on what you need to do. http://loran-cg.blogspot.com/2009/10/k-b-o-o-m-released.html combined with: http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi
Yeah, edge creasing has been working fine in Maya for a while ... except that besides the subdivision part which works great, the overall implementation is super buggy. For a while (at least 2008 and 2009 if I remember correctly), combining multiple objects containing crease value totally broke. Not sure if this is fully…
I agree with some of the others in this thread when it comes to using the word sci-fi to describe one of you're props. I was expecting to see something more like this: http://linuxgamingnews.files.wordpress.com/2009/10/generator_room.jpg That has a more interesting shape and detail, staying with primitive shapes is not the…
Hmmm, I didn't touch any options which change the default column width of zBrush (I don't even know if it's possible). Currently my screen resolution is 1680*1050. Screenshot (Not P2, but same resolution) : http://www.froyok.fr/archives/uplo/001/1343412254-ZBrush_2012-07-27_20-02-55.jpg
Just realized I never posted the stoopid ingame footage I made for my scene :smiley: https://youtu.be/AeXy9KEzI3E And, for posterity, a couple of renders: https://cdna.artstation.com/p/assets/images/images/006/139/148/large/claudio-piccinni-01.jpg?1496308367 See you guys at the next challenge!