Looks nice! Maybe the first S&W revolver needs some love texture and shading wise. I get the feeling that the normalmap is inverted somewhere. You bake from max? Just remember that Toolbag uses Maya standard as default. You can try to switch Y in Toolbag, there's a tab. I think the texture needs some color and something…
Hey Snake! You need to create a Multi-Normal before you can paint in 3D. You also need to check the nDo Painter option, as well, within the Multi-Normal. Once you've done this, you can paint on the model. If you press M, you will toggle between PBR and Masked mode, allowing you to more easily see what and where you've…
I'm a little too young to remember Shogun Warriors. I remember a few of my friends having the toys. Never the less, I'm always down for big stompy robot action. http://www.aintitcool.com/node/44426 When everyone in the film industry is pushing CGi all the way it's nice when a bunch of insane movie makers decide "Screw it.…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
Hi Guys , how you doing? I am working on a visual update for a character I worked on in my free time and posted here last year. The character was supposed to be a one time fun painting study but alas I fell in love with it. I then tried expanding the character in a story with other characters by doing Inktober (I couldn`t…
my guess to the above request: Seems like a "art-test" or some variation, 6 month(probation) timed trial & this maybe wasn't supposed to be posted? Some parts seem very busy with the edges where they might not be needed otherwise this is pretty sharp looking so other than what i mention as a possible issue i do not see a…
Shouldn't be any difficulties, you just need snapping enabled (with vertex mode on). Sometimes this can be problematic because modo likes to swap from vertex mode back to geometry when you change your tool or drop your selection. (that's with 701 era snapping anyway). The only other thing I can think of is maybe check that…
I really love the concept. Not sure how you are going to make this Beast look warm and moving to make her seem to be in love. Can't wait to see it finished. There is just one thing bothering me albeit a great sculpt it seems more male than female. The muscles of the arms and a bit of the chest too even with the 4 breasts.…
Hey guys - just curious what your thoughts are on maintaining remote jobs at studios rather than moving for jobs? I currently live in a city that does not have a big game dev scene and most of the jobs would require me to move. Ive managed to work remote for a couple studios the last few years while living here, which has…