If I turn the resolution 4K in Toolbag I get strange splotches like this. 2048 is fine with no issues, also no issues in any resolution in Designer or Painter. up to
Normal baking issues like this are generally caused by a combination of factors related to the layout of the geometry, hard edges and UVs. Without seeing the problem, wire frames and UVs it can be difficult to pin down which factors are at play and what the options are for resolving the issues with the model. For more…
I thought Displacement Maps make those 'deepness'and 'mountains' on your models, i dont understand why Marmoset Toolbag does it so differently (when i put in displacement maps, it made my model explodes', how do i fix this?
I've been trying to render out some assets in Marmoset Toolbag, but can't seem to get the render right. In the viewport the model looks fine (minus the really bright gamma of textures; if anyone knows how to fix that I'd be appreciative) but once I take a snap shot, the contrast is blown out. All my render settings are set…
I'm having a few issues with Toolbag alpha channels. Is there any way of having white as opaque and black as transparent. It looks like Add is just permanently transparent and uses the alpha channel not as you'd expect. I understand how Add works, I'd just like to have more expansive levels of transparency without averting…
I recently released a few custom shaders for Toolbag. Here they are if you missed seeing them on the Facebook group! https://gumroad.com/tylerwalters Two Sided https://vimeo.com/297500619 Colored AO https://vimeo.com/297501527
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