"In an alternate reality, humans have expanded their reach beyond our known galaxy and fight for survival using ingenuity and the age-old practice of resource exploitation." Hello beautiful people of Polycount! It's been a few moons since I've posted here but better late than ever! This character is based on Jorge Angulo's…
I just finnished some models from Spain I've been working on. I called it "Wonders of the world: Spain". You can see them here: https://www.behance.net/gallery/29640223/Wonders-of-the-World-Spain
Hey everyone! This is a short film I've been working on at school with 2 other blokes. It's fully rendered in real time using Maya 2014's Viewport 2.0, DX11 shaders. Due to lack of time we really couldn't bring the assets to their full potential, but the whole thing connects better than expected. :) Hope you like it and…
I've survived 8 car crashes, in 4 of them the car was a write off. In the worst of them, the car span about 720 degrees horizontally after it collided with a grass embankment ( the driver was trying to show off, see how fast and tight he could take the corners), it flipped onto the roof and span a further 360 degrees. When…
Well, I got into the iAnimate game division. I start in May. I wanted to get a head start, so I started to practice. Got some good reference for a kick, kick, flip combo. This is my key pose block out. Rough timing still. I'll do a proper timing pass later. [vv]39808916[/vv] Quicktime file for scrubbing…
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Hey there, I'm looking for a pixel artist to help me with my new game called 17 hours, the pixel art shouldn't be too hard as most of the people will be shadowy/black as thats what the art style is. if you are interested please email me at aburton.live@gmail.com and i'll sort some work out for what we need to do. You will…
Hello guys :) So. Dead simple model. We need a illusion of smooth radius chamfer (fillet) shading on the edges by modyfy vertex normals. In 3dsMax its easilly achieve by spreading smooth groups as i shown on picture. I.e. top polygon are simultaneous have 1 and 2 smooth group, and oposite side polygons have only one smooth…
I'm a little confused at the moment, I want to understand how batch rendering works in most engines so that I can integrate it into my thought process and pre-planning for modular environments. If I have two buildings that each share the same 4 textures but that each have a unique overlay texture (AO Map, and Details in a…
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…