Final Result Hey friends, I'm working on a weapon and on the process of texturing the blade. After creating the Diffuse, AO, Normals, and Spec it still looks very amateur. I want to level up my texturing work. I'm wanting to replicate the look and feel of the Sai with a leather grip. And I'm looking for help on how to…
Hi ! all, i am new with unreal engine..i have made a bedroom scene..yes..i am using unreal engine for architectural walkthrough...i have exported frames through movie button..but it's not gud looking as it is of very low quality..how i can get realistic more quality output..? pls. suggest..?
When sculpting *realistic* clothes from scratch (not using Marvelous Designer), is it more efficient to create the seams first and then the folds/wrinkles, or should it be the other way around?
Hi guys, today I saw a 2d realistic portrait of Sombra. This is a long shot, but I'd really like to see the piece again. In the off chance you came across it, please let me know :) Its floating somewhere around the web...grr
Is there any reason why you would want to make realistic wood textures without using reference of real wood? Sounds like a strange request. Reference is a must if you want to make realistic quality textures.
Hello all, I am creating this character as an additional asset as part of a University project. The timeframe of this project is tight so I do not have much time to go super into detail but I still want it too look semi realistic. I am happy with my progress but could use some pointers on how to improve the sculpt further…
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most…
Hi my name is Gabriel Gutierrez! nice to meet you! I am a concept artist with experience in video games and television series for netflix, I make realistic concept of scenarios and keyframes, I have one year of experience Artstation: https://www.artstation.com/gabrielgutierrez Online PDF:…
We just launched this 3d modeling & materials resource, teaching people how to generate photo-realistic models for rendering. https://tech.wayfair.com/wayfair-3d-modeling/ We cover the whole process: modeling, UVs, materials, lighting, & rendering. More on the way too. Our goal is to make 3d modeling easier for the makers…
A collection of realistic plants, grass and trees. The pack includes 19 high quality models. Both Maya and FBX files are also included. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/26188