"Same goes to MoI or cad done models . Even if you have to re-do some tessellation parts projecting UVs back is usually simple and done together with vertex/split normals ." Yeah picking up on what gnoop said, a few industry guys I know of swear by CAD workflows which I suppose their inhouse pipelines may support i.e. CD…
I have worked on 2 serious games during an internship. "Carkit" a racing game to teach highschool students stuff about physics. http://gate.gameresearch.nl/UserFiles/File/GATE%20magazine/PilotEducationCarkit.pdf "Crisis Management" a "game" to help mayors handle crisis's better.…
Hello everybody, I would like any talented Concept or UI (User Interface) Artists to join my team in creating the asymmetrical multiplayer horror game called Class D. Class D is about 4 students attempting to escape from an evil, mutated teacher who's under the influence of evil powers and has a passion for killing. The…
Hey Guys! I just launched something I've been building solo and figured i would post this here! It's a home for game devs to find teammates and share devlogs. Part team-finder, part community is the general idea. 🛠️ - Post your project and list the roles you need (artist, programmer, composer, whatever), people apply by…
I think games are a form of art (along with the important business part and others there too but this is hot a topic about them). Now we just have to think that there's good art and bad art. In my opinion games like Shadow of the Colossus, Metroid Prime and Metal Gear Solid 3 are astounding pieces of art. It's a living,…
Hi, I'm looking for a 3D Artist with moderate experience to be apart of our video game, Kyushu. The game is inspired by other video games (such as DARK SOULS and ELDEN RING). Your main focus would be on character modelling. Please contact for more information. I'm more than happy to share additional power-points, pitch…
It sounds like you haven’t actually shipped a game yet, like you haven’t experienced the utter mess and difficult human think-on-your-feet creative work it takes to get a project across the finish line. AI will not and cannot replace that. It simply does not and by design cannot have the holistic vision to drive a team…
but isn't game design magics... the only reason release date exist is to torture gamers so they want it more. ;) honestly though as game creation/design becomes larger endovour(like big budget hollywood movies have become) comprehension of what's required will decrease as people's expectations rise. as a counter to that…
I also came here thinking that this was going to be about the use of swearing in games, but instead found this rather asinine post about using gamer-tags in a portfolio and whatnot. I would think that it's much more likely an art dev remembers you for the dumb posts you make on a game-art forum than swearing in a game, but…
There's lots of great games that don't sell anything, many critically acclaimed games flopped at retail. I doubt anyone here would say planescape torment and Freespace 2 were bad games. Both flopped commercially despite critical acclaim. We could talk that it wasn't the game design itself but the aesthetics and theme that…