but isn't game design magics... the only reason release date exist is to torture gamers so they want it more. ;) honestly though as game creation/design becomes larger endovour(like big budget hollywood movies have become) comprehension of what's required will decrease as people's expectations rise. as a counter to that…
Hey folks 👋 I wanted to share a new project I’m working on: a creepy old house environment for my indie horror card game Desecrated Deck (Steam link below if you’re curious 👀). I’ve been doing hard-surface modeling for many years (props, hardsurface, clean shapes — that kinda stuff). BUT… I’ve actually never fully finished…
There's lots of great games that don't sell anything, many critically acclaimed games flopped at retail. I doubt anyone here would say planescape torment and Freespace 2 were bad games. Both flopped commercially despite critical acclaim. We could talk that it wasn't the game design itself but the aesthetics and theme that…
I'd argue its more of a publisher problem than an audience related one, but yeah I am in no way trying to diminish the demographic that grew up in arcades and with consoles from the 70s-80s. I think the console publishers and well big publishers in general were to focused on the newer audiences and what their... "market…
I've never understood the hate for GFWL. I own many games that required GFWL including Gears of War 1 which was supposedly "one of the worst" and I have never encountered a single issue with it. The closest thing to a problem I noticed was the fact that after an update to GFWL, the UI started getting incredibly slow…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Greetings. I would like to ask your professional opinion about such subject... Here are several item icons from one old game. From your perspective - are they drawn by hand (pixel art, etc) or rendered from the 3D model? Just for comparison - this is what i have got by rendering their ingame 3D models - images somewhat…
I have always subscribed to the Cheap Ass Gamer school of thought. I rarely ever buy games at full price. And oddly enough, the games that I usually do pay full price for are PC games. I paid the maximum amount for Portal, and I bought it digitally on Steam. And frankly, that was money well spent. I paid full retail for…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…