Hey Sync, Thought I'd post some new findings in beta3. First some good news: Draw does indeed work now :) Also, I found a way to solve both the panel switching and crash bugs. Simply enter and exit the Tweak tool and for the rest of that max session neither of the formentioned glitches will happen. Originally I thought…
Development on both Beast and Turtle continue, as they're basically sister products and share a lot of underlying code (liquidlight, it used to be called). What you want to do OP is make sure all the input meshes are selected (all the hp bits, including floaters), and select the LP as the output. The important part is the…
Thanks guys, but I had no luck. Firstly I must mention I'm on 3ds Max 9. @ renderhjs: Unfortunately changing Non-scaling object size has no effect on the gizmo scale increment. The global spinner snap can help but only on repeated clicks, while during drag it works like the default 0.1 increment for Scale in Transform…
Ok so I tried with floaters and got the result that @Quack! said. Average normals produced skewed details, as did the Max cage version. The non-average bake had less skewed (but not perfect) float details, but noticeable seams. Also worth noting that the problems displayed before on the Max bake on the right side now…
Hey man, I've been watching your tutorials trying to find a part in it where you do something like I'm having trouble with personally, and I'm not seeing it. I figured I would just ask here, feel free to ignore if its complicated or annoying to answer. Basically I'm wondering what you would personally do to handle this…
The normal align is ripe for an overhaul. 1) It doesn't work with snaps, so trying to align the center of a face to the center of another face is nearly impossible. You can click and drag the align gizmo around when you are selecting your faces but they don't snap to anything. So you have to "align" and then snap, just…
WWMT News. Since I have been having a hard time keeping up on the forums where I've been posting news on WWMT, I started a forum devoted to the tools I'm working on. It's at www.wallworm.net . It's still mostly empty but it will be where I post most updates on WWMT from here on out. Version 0.993 released on 02-19-2011…
Hi to all, i'm writing after a couple days struggling with one "issue" that i'm not able to avoid. I'm experimenting with sub painter for texturing my mg-42 model; i want to use the high poly mesh so i've decided to bake the high poly mesh on himself with the add of some floaters geo and zbrush details before starting to…