@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
So, I'm still a bit green in terms of my modeling ability, but I feel like I'm at a point where I can explain to those who might be confused what floating geometry actually is. It's a term you may have seen thrown around a lot, but tutorials and explanations of this advanced technique can be a bit hard to come by. So in…
looks good. my suggestions would be to really get better material definitions. you should find a good shader. try xoliuls shader for max (im guessing youre in max). metals really need to reflect an enviro to look like metal. right now theyre just "grey" like clay or something. the paint needs to reflect a bit as well even…
I'm going to have another go at my character project. First I need my basemesh up and running, so I'm starting at about as low res as I can go. I'm finding the stuff I've practiced quite useful for blocking in here, though it's not correct yet. There's no enough gesture; that S-curve isn't quite there, and I need to fix…
I think the main thing holding you back here is that the concept art is meant as a blueprint or schematic rather than a fully-realized target render to be matched as directly as possible, because that's the intent I gather from looking at it. A lot of concept art that doesn't have rendered out materials and lighting like…
Does look good so far. I tend to like more conservative lowpoly meshes, but it’s really not a big deal. You’re demonstrating a good understanding of modeling already. But I would not model the grips, that’s small enough a detail that normal mapping makes more sense. Also a lot of the detail on the back could be flat and…
Hi all!!! I have decided to model this Fiat X1/9 as a modeling practice. The idea behind it is to get better at hard surface modeling and at the same time have something nice to put in a showreel. I will try and make it as detailed as possible, with interior and all the nooks and crannies, not sure if I will make the…
Hi there, i'm following this tutorial along : http://www.3dsmaxstore.com/3dean-loopable-flag-tutorial-using-cloth-in-3ds-max/ In the pic provided you can see the selected flag and on the left the flag for morphing. Due to Volume Select, every red dot freezes, instead of morphing along with the other flag. The position it…
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…