Hi, I keep finding that I want to edit prefabs I've made which have a few children deep hierarchy. As the full hierarchy isn't displayed in project view for some reason, I've taken to dragging the prefab into the scene, editing then applying. seems fine in general, but sometimes I want to add to the hierarchy with another…
Hi there! I'm currently trying to get a huge number of grass planes to shade properly. Basically, I edited the normals of the original patch of grass so that all vertices normals would face up. It shaded good so I decided to paint that mesh on my ground mesh with the 3ds Max paint object tool. My problem is that the mesh…
@sacboi I honestly don't even really know the first thing about baking anything in Blender. For the most part I am just self taught from trial and error and some basic guides to solve specific problems. I have heard of high poly to low poly baking where I assume you model a high poly version and bake the shading and such…
Hi there, I have a problem with disappearing vertices when working with Editable Poly. Vertices are turning tiny, even not close to visible but I don't know why. Everything was fine until I've installed latest update of 3DSMax 2013 Here's a movie showing the problem. When I select the vertices they're gone :/ [ame="…
Hi guys, I know this is a weird question, but when the red loading bar comes across editing sliders, what hardware does it primarily put load on? I'm hearing a weird screeching sound coming from my PC case every time I edit the sliders. I'm thinking I may need to get another GPU if that is the problem.
Hi I have a question regarding editing chanel layers in photoshop for a DOTA 2 mask I need to darken a meatal area in the green layer for Rim lighting in DOTA 2 engine but all I seem to be able to do is delete aspects of the chanel e.g. delete red and blue and the image is left with green. Do I edit each layer or do I…
I'm working on a cell-shaded character and I'd like to edit some of the normals rotation in certain parts of the face, a la Guilt Gear XX. The problem is that I can't use the Symmetry Modifier to mirror the edits I make, since the normals are reset when I do this. Is there any way of automating this mirroring process in…
Ahaha thanks dudes, I didn't expect replies that fast (or at all really) so I took it into max and used xiolul shader (was using default max dx shader) and cranked the half lambert so the blacks werent so black ;) I didn't oversaturate it any, but, I did play with the colour of the spec map and it seems to have helped a…
Edit UVWs -Select Overlapped Polygons. This will not work with overlapped UVs from making an array of the same sub object. Is there an actual Select Overlapped UVWs hidden option or a script plugin that does the same thing? Better yet, is there a reasonable priced packer that respects overlapped UVs? The max default will…
Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…