Hello. i am new to the workshop and i tried my hand at a phantom lancer spear. the thing is... i did the model, i did the textures (although i don`t think i made them well), and the game succesfully compiled the item in-game... but when i want to see the preview, it`s invisible.... any ideeas? ill upload what i`ve done…
I'm getting into human 3d modeling for an action game. I am not the greatest modeler in the world, and getting into the human aspect of modeling is a newer challenge itself. I've skimmed some member's models here (kudos to the OddWorld modeler) and was impressed by the work. So now, how did you go about making these…
Did a bunch of animation for work, remembering how much I actually love doing motion graphics kind of work. https://www.youtube.com/watch?v=BX7WN2GXYvA
gallerie nocturne & chill ... + fixed wall texture. Made the graffiti larger, so tiling isn't as visible. + textured the firepit. Updated the model and did a quick sculpt and bake. - update firepit asset with textures, opacity and emissive maps. - work on sofa, table
Files exported from Substance Designer for example? Years ago I did see them but totally forgot what it was . Or at least I think I did. Some thumbs generator for windows maybe? ps. Google finds some 20 years old nvidia DDS add-on . it doesn't show a thing. Neither XnView .
Hello folks. I'm working on an art test for a company in my city. The things were going pretty smoothly until I encountered texel density. I found several approaches to adjust texel density but none of them worked well for me. Requirements for the model are: 2048x1024 texture 200px/m2 texel density 4px UV padding From the…
I did some renders for today's deadline. The texturing is not finished, I still need to do more work on the gold parts, and add more wood details and maybe play around with roughness more, because at the moment it is too uniform for the whole model, and I want to see how it is going to look if I add more variations…
hi , i just checked my own resume and then i realised that i have nothing on the "experience" part. my current job is just a cashier so i don't think its appropriate to put in there as an "experience". my questions are how did you professionals start filling your resume ? i mean in order to get a job you need to have "work…
well for my spare time stuff , optimisation is not 'too' much of a a concern. I think my korean scene has about 300 materials. But my current setup still handles it quite well after I did a bunch of tweaks on the settings. I do use renderman sometimes which is much slowers then cycles, so it will be nice to see how the new…
Hey guys I would like to share some recent 360 panoramic hand painted skyboxs I did for World of Warcraft 7.3: Shadow of Argus. I have had a lot of fun and learnt a lot on the project. This is the first one I did for Krokunn. For 360 panoramic view and video please check out my artstaion:…