The brick and concrete MAT that I am working on for4 my Garage. This decal will appear above the bricks only on the concrete and only where the verts are painted red.
Your textures are amazing. My only crit is that the concrete looks a bit too uniform. For instance, you'd expect the concrete to be a bit more worn and stained towards the bottom of the building
Great point... i was wondering why I disliked it for concrete. Thanks for that. I'll do another concrete tomorrow I'll remember this normal map for when i decide to do leather :) cheers
Is this metal or concrete? The latest pic, with the new normals, looks more like concrete, but it has screws in it, so not sure. Beyond that, the subtle variation in there works well and I dig the dirt buildup.
Are you sure it's not a texture seam? It looks like the side of the concrete is slightly darker in your texture map. Try disabling the concrete overlay in photoshop and rendering again with just the AO texture.
Texel density is all over the shop, the cracks on the concrete part are far too dark, theres no AO, and where the concrete pieces meet the ground is far too harsh with zero blending.
Overall its very well done, but it looks a little bland to me. I would add some more color to the concrete areas. Even if you leave it concrete, add some contrast to it or something.
Does anyone know if MTB 2.0 supports blended materials i.e. Cracked concrete overlaying un-cracked concrete. This would be blended using vertex coloring to determine which is visible on what parts of the model?
I'll take a look at the concrete texture. My day job is forming and finishing concrete commercial buildings so maybe that has something to do with it. It goes forward. The black things are guns. The thruster is partially hidden.