Since copywriting is a huge deal in creative works, I want some clear information regarding copywriting for the Workshop. So can I copy protect concepts under my name, will Valve have an issue with it? Or will it be registered as "their" assets? What I do know is that Valve copywrites our work once accepted in the game (if…
Anyone willing to share tips and tricks for when you're working to replicate a likeness, be it from a concept or real-life example? Wouldn't mind some tips towards this sort of stuff.
Like the titles says. How do you handle eyelids? Particularly for next-gen, realistic characters, with a focus on fidelity of animation and expression. Do you sculpt with eyes closed and let the riggers sort it out? Eyes open? Best practice for topology? All of my work has pretty much ignored the issue up until this point.…
ISPs hate torrent sites so they probably won't be part of any package. As far as I've heard from net neutrality talks, the ISPs just want to throttle bandwidth the way they see fit, so they won't be blocking sites out-right like the video says
Ok, I've done my research and I've asked people, but the knowledge on how to set up symmetry in Zbrush is still not applicable in every case I run into. I use Set pivot with the transpose tools and Center pivot, but the axes are never well aligned. Local symmetry is also not always punctual. I feel there's something wrong…
Sony is gearing up for the release of the latest chapter of the God of War franchise, God of War: Ghost of Sparta. Click on through to see what these crazies are up to! They have decided that the best way to kick this off is by forcing honoring the lead developers with the torture opportunity to share some of themselves…
that's a very nice model of an iconic tank, so kudos :) couple of quick suggestions: - slightly larger screenshots would help - there seem to be a couple of shading glitches on the sides of the high poly model? or are the angle changes intentional maybe.. below the turrent and to the rear - i might be talking out of my…
Well, ya, you could still do that with a 1/4 cyl. Just apply your texture to tile from one corner to the other on a plain cyl, then start cutting in details. Pretty much what I was talking about above, just with the texture applied from the start.