What do you get when you combine a company that works on Hollywoods biggest blockbusters with the latest in virtual & augmented reality technology? The cutting-edge real-time department at The Third Floor, Inc.! Since its inception 10 years ago, The Third Floor has worked on Hollywoods biggest blockbusters, contributing…
Long story short, there is a push to make Torque 3d MIT* totally deferred. The person doing to brunt of the work cannot justify colored speculars because the of hit. I read from an earlier thread on polycount that this is a known challenge. http://www.polycount.com/forum/showthread.php?p=1035922 I mentioned no PBR, because…
Hey guys, just found out that Symon, the game I worked on, has made it as a finalist! http://www.indiegamechallenge.com/finalists/# edit:http://gambit.mit.edu/loadgame/summe...symon_play.php Not asking for votes, but I'd like to know what you guys think of the game. If you do like it the most out of the whole lot(however…
Hey everyone, Here's my latest work. Modeling and animations were done in Blender, textures in Substance Painter and renders in Marmoset Toolbag. Textures: 1024x1024 (albedo, roughness, metalness, emission, transparency and AO maps). model
IIRC, Eulers get compounded over time, so if you suddenly try to reintroduce an earlier value, by copying an early key to the end... even if the last key and the first are pointing at the same angle... the Euler values are actually very different, thus the sudden extreme rotation. Or at least that's what I remember.
Hellfire Games is a new startup in Austin, TX. We are looking for developers to work on-site, on a contract basis. View the job listings at: http://www.hellfiregames.com/jobs
Hey, this is my first gun model. Found some concept art from Ben Mauro that I liked and thought I'd give it a go. It's been awhile since I've done some detailed hard surface stuff. Hi poly model is probably 75% done. The gun is a hybrid of the two concepts shown. Modeled in Modo. C&C's welcome, thanks! [
the problem with moving the iris alone is. I did not set it up that way. when I want to move each I do even in 3d. I separate the eye into 3 parts for independent movement. but for this one. I went with a single sphere for each eye. movement is done by bone animation. but the eye is changing shape despite being bone…