Hi. I really feel lost trying to figure out what I'm doing wrong. I feel like my technical approach to 3D isn't bad, and I also believe I do fairly good work. The more I get turned down for jobs, of course, the less I feel this way. Is anyone willing to tell me what I'm doing wrong with my portfolio? Is there something…
First of all, thank you so much for your reply! Those are really great questions, I'm basing it off a 2D concept art provided by a client actually, so I don't know much about the characters backstory except that they've been in fights and they're in a post apocaliptic setting. As for reference photos, this is one of the…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hello guys in polycount. I heard that you guys can help me with this problem. Basically, I am trying to compile an animated smd file and this is the qc file. $modelname "props_volcano/sliding_metaldoor.mdl" $cdmaterials "models/props_volcano" $body sliding_metaldoor "sliding_metaldoor_ref.smd” $sequence idle…
FWIW, the odd thing about the request is the bizarre requirement of documentation. This makes it sound as if whoever is formulating the request isn't familiar with what they are looking for, since the software features an online help. For the record the documentation link redirects to…
Stormseeker Games is seeking an experienced Sci-Fi Concept Artist to help define the visual identity of starships for an in-development turn-based tactical sci-fi game. We are looking for an artist experienced with:* Spaceships and starship interiors * Science fiction architecture * Visual development and worldbuilding *…
I was testing the rig out a bit for the face so decided to block in something. It actually really helped me spot the issues but I also had fun doing it and laughing at myself. I didn't have too many chances to animate where I was working Your browser does not support HTML5 video! https://i.imgur.com/NAFR67U.gifv