Hi David I am texturing cloth atm so I decided to show you my workflow here. Not the best I am still learning. Basically I used just random cloth texture and blurred it to get basic colour variations. Then I used cloth pattern which was also used in zbrush with noise maker to make details in normal map. Then I added some…
CSCOMIC IS NOW ON THE WORKSHOP! http://steamcommunity.com/sharedfiles/filedetails/?id=692813603 Hey guys this is my second entry WIP thread for another variable skin, but this time on the higher tier AWP. The 70's and 80's were a strong time for sci fi comics - one that is still running today from 1977 is 2000AD (Judge…
7th May Hey guys, this is going to be my first Polycount post but here goes. This is going to be the post that will be updated as I work on the Covert AK47 skin, the Cosmic Deluge. The main themes that will be seen is this is the bright psychedelic colours primarily used in the 70s/80s Sci Fi film posters and the large…
In older game engines fresnel just used to refer to the reflectivity on grazing angles like you said, it was a cheat to get the effect. You would increase it and it would be more reflective on the sides of the model and it was crap. :P Real world objects all have different fresnel curves. It's basically describes how…
Biofrost@ I just started to looking into vertex painting... those shaders are pretty crazy tho. xx0rph3usxx@ I have a lamp thats modeled... but forgot to place it in udk, im not worried about lighting at this point. My ceiling and floor all have a normal, spec, and diffuse maps. I just looked at the walls, and it has a…
Sorry for my bad english, i use google translate to match. Now i finaly done WORK!! And now I will publish and write a description B) From GOOGLE TRANSLATE because my english is not very good :3 I remember how, as a little boy, watched on television's 80's 70 films, and in my room hung posters with the image of some…
most of that is wrapped up in development costs - assuming 70-100 people the 25 million figure wouldn't raise any eyebrows. store charges come out of revenue and don't count towards development cost fwiw unreal will be paid for on a fixed fee basis at that sort of scale - it's only plebs that pay the % cut
I nearly died in a car accident a few years ago, and from that day I realised that in a blink of an eye you can be snubbed off the planet, so why not do everything you want to do, when you want to do it? After all, the likelihood is that I may not live until im 70 to have a chance to regret it. Luckily as God3illa says we…
And now that the thread has completely derailed... Next you're going to tell me we have cars that run on electricity and go 0-60 in 3.7 seconds and can go 245 miles on a single charge... WHEN PIGS FLY! But seriously this and this are flying hover cars promised back in the 80-90's not this or this. In the 70's the flying…
figured i should post this here too 3d construction sheet 2d construction sheet Minutes 0-15: Created the high poly from the low poly. Used chamfer, connect, inset, etc then threw a turbosmooth modifier on it. Minutes 15-25: Edited and fixed up the uvs. Broke smoothing groups into their own island. Minutes 25-30: Set up…