This is looking really cool! I also made a scene from this game, though the scene I made involved a lot more hard surface stuff and not very much organics and foliage. One critique I have, is your hard surface stuff is lacking the normal map bevels that Insomniac's ultimate trim technique provides. This allows them to keep…
Touched up an old sculpt and had some fun with compositing. artstation link with the rest of the model https://www.artstation.com/artwork/throne-bcc09fca-711b-4b7e-aaaf-5b5e43bee928
Which is bigger? World of Warcraft alone has generated more revenue than the top 20 movies of all time combined. Candy Crush Saga ($6billion) sold for 50% more than the entirety of Lucas Arts ($4billion). http://kotaku.com/activision-buys-candy-crush-makers-for-5-9-billion-1740204224…
Some more news: http://www.develop-online.net/news/report-microsoft-announcing-mojang-acquisition-today/0197617 and http://www.develop-online.net/news/notch-to-receive-1-4bn-if-microsoft-buys-mojang/0197559
I still have Deception III: Dark Delusion... frickin' amazing game. [ame=" https://www.youtube.com/watch?v=4bgNuRxpCGA&feature=related"]YouTube - Broadcast Yourself.[/ame]
Get latest drivers. Also, fiddle with the settings in Direct3D preferences. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-4FB6180F-7C21-4B0E-903B-D25974C92FB7.htm,topicNumber=d30e587216
I will post an example soon, but basically as soon as I add an alpha channel I get a lot of red and yellow splotches all over. Completely ruins a normal map if I want stick height in the alpha, but the same noise pretty much ruins all other things. I've been using PVRTC 4bits RGBA(not PVRTC II). This noise isn't there in…