Time to blow the dust off this thread! First off, I think I've found the correct color C7 Corvette to go with the Barracuda: Next up, we've got the Lucra LC470. Full tubular chassis bonded to an all carbon fiber body with a Corvette motor. Be sure to check out their concepts for their next vehicle near the end of the vid.…
Peris, Yes, this is something I too have been thinking about. The bevel curves sadly do not work in that desired way though (create a sculpt normal and play around with its bevel curve settings 'Gloss contour' and you'll see what I mean). There might be a way though, I will keep you posted if my tests show promise. pepp0r,…
Looks great, really nice modeling =) I agree with Shep, the spec needs work. I think you're one more texture pass from calling this fini. In addition to what he mentioned, I think you could turn it down a little bit and work the edges a little bit so they shine a bit more. Do that to the hard edges on the model and the…
If it's made by megascan, what's likely happening is that it's capturing the actual normal directions while it's scanning, so it'll be taking into account subtle differences in the direction leaves are facing, as well as hight information. all of this leads to a better normalmap. in terms of what YOU can do about this?…
Here is the whole Map of Ori, made from over 280 screenshots http://imgur.com/gallery/r8pI6yz this is pretty much as many rooms as made it into the game, we had a lot more but needed to cut for a better rounded product. I am always amazed seeing the whole game like this…
@Green Pirate64 Thanks! Tbh I felt like I wouldn't be able to get the concept fully visualized until the end since it was a little on the strange side. So the particles are strips with alpha/emissive, I had to do some messing around in order to get them to look right. I can do a more in-depth breakdown later, I'm currently…
Hi guys I am getting some strong distortion when I am chamfering an edge in 3ds Max 2014. I am following along a tutorial where the user is relying on quad chamfer modifier which isnt available for my version of 3ds max. See around the 46:20 minute mark https://www.youtube.com/watch?v=Y83FLL6TqF0&list=WL&index=55 Instead I…
Santewi It might also nice to know that you don't paint the Normal Map directly. Instead you paint 4 different light situations (light from up/down/right/left) which might be more understandable than have to paint both information (up/down & right/left) at the same time in the same channel. I guess the only way to find out…
Wow @Deforges , I really appreciate the swatches. Color matching by eye isn't my expertise Here is my new version, I corrected the olive darb and added more variation to make it less boring. I made the chalk more worn away as well. I also baked an AO map onto the 2nd UV channel, and added a muddy ground plane for…