Lookin good, I think the back anatomy seems iffy though the lat doesn't seem like its insertion point along the illiac crest is taken into consideration http://buybulkwhey.com/wordpress/wp-content/uploads/2011/01/latsshtraplat.jpg see how some of that large back muscle attaches to the hip? usually in people this reads as a…
Shameless plug time again... there's a more in-depth character customisation video out now: http://www.vg247.com/2010/01/18/new-brink-movie-shows-character-customisation/ HD version here - http://ve3d.ign.com/videos/play/65171/PC/Brink/Trailer/Character-Customisation-Trailer/Flash-Video And actually what I thought was even…
Hello there ! I rencently released two packs that could be handy to all of you doing characters for game and having the need to details them quickly and efficiently. The first one is a tiled package that contain 30 maps in 1k with different skin pores and details, perfect for real time and to use in offline renderer to…
not sure if you guys were aware but penny arcade is doing a little contest. - Open Only To Those In The Continental US - Defeat Bayonetta On Hard, Earning The "Umbra Elder" Achievement/Trophy - Entries Must be Sent To bayonettacontest@gmail.com - Entry Must Include Your Gamertag/PSN ID, Photo Of Final Credits, And A…
And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…
I looked it up this past weekend. It's quite clever. http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html The way it works, you create a diffuse map that is shades of black and white. You create a gradient of various colors you'd like to see in your texture and build your own gradient in…
Yeah I did [ QUOTE ] 19/01/2006 01:51:10 Transfer of "fb_textures.zip" is complete. [/ QUOTE ]That's from my MSN history. You made some comments about the ears looking a bit dodgy and I told you that was becasue of the amount pixel space available Vs the highpoly detail for that area. Anyway if you want them I'll send them…
Hi guys it's been a while since i posted a WIP here in polycount. however i return with a new idea i hope to see to bear fruit before GDC. currently i made a blog stating my progress but i will post the images from my blog as well . here is the layout of the entire scene/level that i hope to accomplish: here is what i have…
I'd recommend just opening the first link on that first wiki page: https://polycount.com/discussion/177913/improving-readability-in-composition-01 Then start applying those ideas to your own images. You can do this very quickly if you scale the image way down to thumbnail size so it's low resolution and therefore quick to…
In that case what are the passwords sent in? The common consensus of security professionals seems to be: Send any credentials via an SSL encryption. I understand that Polycount is just a forum and it's hardly like logging into a bank account but as the following link will describe, password re-use and other factors could…