A few Maxscripts that help with this. They're not perfect, but will help you get there. In order by age: http://www.scriptspot.com/3ds-max/scripts/polyquad http://www.scriptspot.com/3ds-max/scripts/quadrifyall http://www.scriptspot.com/3ds-max/scripts/detriangulator http://www.scriptspot.com/3ds-max/scripts/quadrangulate…
i went to watch it in 3d yesterday, some friends from work hadn't seen it and invited me along. if you have to choose between 2d/3d, save the money, the 3d is REALLY bad.
@carvuliero Why would you say 3D is slowly dying? There are more productions in 3D games, movies, TV now than there ever was, and I don't see any hint of upcoming automation in 3D.
Hi Eric, thanks so much for your answer! The mesh I am using is the original I used for Uv mapping in 3D Max, I mean, the process I followed is the next: 1. Model in Zbrush High Poly 2. Retopology and mapping in 3D max 3. Baking in susbtance 4. After exporting the textures I am applying them directly into the mesh I mapped…