Hi, We are looking for jobs and opportunities for our artists! We have are open to rev share projects, though majority of our members are looking for paid work only. We have some of the best rates available for any of your needs and can do anything you want.. you name it and we will do our best to beat anyone else's rate…
I’m currently searching for a skilled 3D modeler who can help me recreate a figure of Phosphophyllite from Houseki no Kuni for personal use. This specific figure was originally released exclusively in Japan and has since become extremely rare and hard to find. While I’ve managed to find some reference images and even a few…
Hi! My main critique with the mesh is that some curved elements are low resolution (main tank, wheels) compared to others (chimney, pistons), resulting in a visibly facetted silhouette. I think the overall shading looks a tad too soft in places and shows some gradients. If you plan to rely on mesh-shading opposed to a…
"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
Hello everyone! My name is Allan Politano and I'm a 3D Environment Artist currently working on the game BloodLoop. I've started my career as a prop artist but the last 3 years I've been focused on improving my environment art skills. You can see my portfolio here: https://www.artstation.com/allanpolitano Please reach me…
Senior Level Designer * Barcelona, Spain * Full-time Company Description Interested in working for an exciting company that is redefining the way people play video games? Interested in working for a world class company in a fun, and rewarding environment in Barcelona? Then Gameloft is the company for you! About Gameloft…
. Agree, I've never scanned anything but it seems like a fun learning project.Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
What channel are you looking at? 'Mesh Maps -> Normal' would be the bake. This is what I see in your attached file: But what does your current shading look like, low poly with normal map applied? I would work on the asset looking at that. What you're looking to learn from the normal map channel? I only check the normal map…
Hello. The metals look really unusual compared to Substance Painter. Any way to fix this? Some additional help on making the lens look more glass like, would also be appreciated. Thanks
Yeah, I certainly agree about the borderline spammy nature of these posts. That said, just going through one of them made me discover how far some studios are down the rabbit hole of "current thing" activism as seen in the Veilguard scene. The fact that a studio head or game director didn't have the will to get rid of it…