The head is starting to get a simian look; I think the problem is the shape of the nose and snout. His posture is far to perfect for a beast man; angle him forward and give him a slouch.
Still running a nvidia geforce 9800 gtx+..I rebuilt this beast about 5 months ago, and the graphics card was the only thing left to do...I'll look into this card as well.
Yes Sir. I am currently using Unity 3.0 Beta. Deferred Lighting and the "Beast" integration make for one awesome workflow. Can only recommend the engine. Thomas P.
Getting some more work done on my beast creature. Taking a moment to figure out what I want to edit/change. Any suggestions/comments? https://youtu.be/qcFJUwTt1eA
Think I'll have a beast at this one. Here's a rough sketch of what I had in mind (the swirlies will be coming out of the tv set, and there'l be loadsa betamax cassettes lying about)
if you normal mapped this hugh beast with your old mid-poly model, it would look awesome! He looks very buff and ready to do some destruction! Very cool!
I'll get back to storm one day but here are some summons I'm working on for beast master. I'll possibly make a set to match? Feedback Always appreciated. Textures are WIPS
So I am working on my petrol blood entry, I got a link here. Here is a picture of my concept for the beast. And here is a speed Painting for today, 1 hour.
Some lineart of a llama rider dwarf, based on something Even Mehl Amundsen (check out his work!!) did :) Crits welcome, lineart is a whole new beast for me to be honest.
Thanks guys! Finally got this beast rigged and animated (not by myself unfortunately) [ame="http://www.youtube.com/watch?v=h_r7mgGL2Zs"]Killa Kan walk cycle (WIP scene) - YouTube[/ame]