parents parents parents parents, like eld said i was rocking doom and wolf 3d back in the day im only 26 so i was pretty young. I turned out good, the problem is upbringing, and children are so stupid today they cannot disassociate the difference
Hello, I am using the latest version of advanced skeleton in maya 2018. I am using a modified version of the cat demo rig. The only modifications I've made are on the feet and face, and the addition of softmod cluster controls which I use for correction/volume loss. The selected softmod cluster control's behavior becomes…
You can parent (not parent constraint, so you can adjust it later) a locator to the bone you skinned the saddle to, then parent constraint the IK foot to the new locator. Good luck!
sounds like its something the guys have already mentioned, but the other cause of funky movement is parenting or grouping where parent nodes have some translation or scale. is it parented under anything?
Update: I managed to fix it. I double-checked the entirety of the outlinear and noticed that the IK rig wasn't parent-constrained to the respective joints. Still, thanks for mentioning to look into the outliner :)
parenting is pretty powerfull, you can look at it like an automatic layermask for several layers - without it i would have to correct layermasks all the time... actually i lvoe them so much that i want to parent layers on parented layers or parent groups to layers - hope adobe will implement something like that in the…