Don't let your school convince you that the majority of your skills wont be transferable between industries. In my portfolio, I made both game res and sub-d art. If you have a couple pieces of each, there's not really a reason why you couldn't switch back and forth; plenty of artists do that. Sometimes its easier to break…
Looks like you started with a too high rez. Unless you are experienced the work is always going to look like lumpyvill. Start low, get the layout right, then go in and define the sculpt. Just my opinion, but concentrating on separate body parts as a study method leads to unbalanced learning. You can see this at times with…
An Atlas texture is a file with all the textures in it. For example the albedo. If you want to use trimsheets you just need to do the UVs over the image. Is compatible, you could do an Atlas of the trimsheets. In that image what is reusing is the geometry (albedo, normal and everything) of a wooden plank or a log. You can…
It's projection distances issue . Ropes and neighbor disk being projected on each other . If the last screen and UV are low res for a game it's insanely hi res for a game. Lots of redundant geometry. As Fabi_G said you need unique UV only if you really need unique AO for this thing . Could be 2-3 unique disks only. Plus…
it's a cool idea but you need to work on your anatomy. In Zbrush you have a great ecorche model that you can use for reference. They eyes are a bit wonky and the musculature needs work. Good luck!
I am not too familiar with it myself, but I think the node editor may make troubleshooting that sort of thing a little easier, as you can see input and output connections for any given thing. Probably if you are doing some rigging courses you may be introduced to that at some point.
We invite a talented Technical Artist to significantly contribute to our "One Right Eye" project. This unique role demands a blend of artistic flair and technical prowess, focusing on the integration of complex 3D models from Blender into Unity. Unlike projects requiring multiple simple assets, ours revolves around a…
Is this an ultrawide? How're you liking it? I've used a dual screen setup since forever, but am considering replacing that setup with an ultrawide. Never used an ultrawide for work so have been hesitant to pull the trigger...