Hi guys, I'm unsure about the workflow for producing an animatable character using zbrush and Maya. The way I used to do it was: sculpt a base in zbrush > retopo in maya (modelling toolkit) > UV retopo'd geo > sculpt over the new geometry in Zbrush (discard old sculpt) > displacement maps But this process takes long and it…
Hi guys, I'd like to show you my last sculpts. I've been trying to learn sculpting stylized faces. I didn't take much time but I've been working with them only on weekends. I hope you'll like it and tell me if you've got any advices. Here are the results. First sculpt Second one And third sculpt which is the best I'll pin…
Hello everyone! I'm doing a sculpt a day of the crew from Game of thrones :) I'm limiting myself to two hours a sculpt! Critiques and comments are always welcome.