@Ruz: Try multiply your spec power texture by a constant, 100, 200, 1000... etc, until you get the range you want. EDIT: So: a pure white pixel X 500 = 500 spec power. a pure black pixel X 500 = 0 spec power. a 50% gray pixel X 500 = 250 spec power. The trick is just figuring out what values you want your end result spec…
It certainly get's you wondering why prices are what they are. I feel like desktop part prices are somewhat fair, but I feel hand-held gadget prices have to be marked up at least 400%. I think my Droid 3 retails at $500 without a new service plan contract... $500! $500 can build me a pretty decent gaming desktop!